General Information for Club Managers

  • Clubs are allowed to offer up to six REACH sessions (one per day), between Monday, July 29 and
    Saturday, Aug 3.
  • Play will consist of a minimum of 18 boards, with four or more tables required. REACH sessions shall start at clubs between the following time frames:

Atlantic Time: 11:30 am–4:30 pm
Eastern Time: 10:30 am–3:30 pm
Central Time: 9:30 am–2:30 pm
Mountain Time: 8:30 am–1:30 pm
Pacific Time: 7:30 am–12:30 pm
Alaska Time: 6:30 am–11:30 am
Hawaii Time: 5:30 am–10:30 am

Clubs may only publish results or Hand Records after 4 pm Eastern time (that is 30 minutes after the starting time window closes in your respective time zone). Clubs are not allowed to upload results earlier to prevent leaks.

  • Participant clubs do not have to pay any fee. If you are not currently a The Common Game club, please register to REACH.
  • The one-time REACH fee for a player is US$30. Player Registration Form.
  • There will be hand records for all games played during the REACH. We expect to offer at least partial analysis by world-class expert players for the other games.
  • All session awards during REACH will be black. REACH overall awards will be Gold/Red.
  • The REACH registration fees will, after operational expenses, be contributed to the ACBL Educational Foundation.

Club Manager’s FAQ

To show/hide each answer, click on the question.

REACH stands for Regional Event At Club House. In this event, players in clubs across the continent compete with each other in a regional game. The same set of deals are played by members in every participating club, but because it’s a regional event, players can earn gold or red points while playing in their regular club game!

No, it runs on top of it. All players compete at the club level and are awarded club-level masterpoints as usual. Then, when game results are submitted after each session, players registered in REACH will also compete for gold and red awards (both section top awards each day and overalls after REACH ends), in addition to any club awards received.

No. Participants are required to play a minimum of two REACH sessions at a participant club. Playing more means better chances to get gold/red section top and overall awards.

Clubs are allowed to hold additional REACH sessions out of their ordinary sanctions, as long as the games don’t conflict with a neighboring club game or tournament (no need to apply for a sanction waiver!).

No. Participants can play any REACH session at any registered club.

Yes. REACH results will be consolidated across any participating club, ACBL-wide.

Any ACBL-sanctioned club in any district can host this event. If you are currently a TheCommonGame.com club, no additional registration is needed. Just make sure you run The Common Game hands during your REACH sessions, and upload game files after each session, as usual. Other clubs need to register with The Common Game and run REACH sessions using the hands that The Common Game provides. After each session, game files should be uploaded to The Common Game or to ACBL’s Live for Clubs

All active ACBL members can play in REACH after paying a one-time US$30 fee. Player registration is now open. Registration closes at midnight Pacific Time on July 28, 2019. Participants will play as they normally would in a club session at a participating club (and pay the usual club game entry fee). In order to also compete for REACH overalls, players must pre-register and pay the one-time US$30 REACH fee. They must play in a minimum of two sessions over the course of REACH week.

Yes.

Yes, the page is safe as it uses SSL encryption (HTTPS) for registration and payment information.

If a participant is accidentally charged twice, they can request a refund by contacting help@thecommongame.com.

While you do not need to be a member to play in a game with REACH deals, you and your partner’s scores will only count toward the REACH awards if you are both active ACBL members. If a player has been an ACBL member anytime before, they can renew at acbl.org/renew. To join ACBL for the first time, players can visit acbl.org/join. If a player has any issue registering to REACH, they can contact specialevents@acbl.org with their ACBL member number.

No. REACH scores are individual.

No. Registration in REACH is only required for those who want to participate in the overall awards.

Just check the list of participating clubs. Any ACBL-sanctioned club can register.

There is no cost for a club to participate. All clubs that are part of The Common Game are already registered. If your club is not already a member of The Common Game, your club will need to pre-register. Registered clubs will receive and duplicate the deals for the event, upload game files to The Common Game gateway immediately after the event, and agree to embargo results per REACH instructions, to ensure hand security. If you have questions, you can contact The Common Game at help@thecommongame.com. Club registrations close at midnight Pacific Time on July 28, 2019.

No. REACH registration fees are only paid by the players.

There will be six REACH sessions during the REACH for Education week, from July 29-August 3 (Monday to Saturday). Clubs may hold additional REACH sessions out of their ordinary sanctions, as long as the games don’t conflict with a neighboring club game or tournament. Check the Conditions of Contest for more details.

Sessions can be open, limited or invitational and must include at least 18 boards played by four or more tables. Sessions must be during The Common Game’s ‘afternoon’ games. For this particular event, starting time should be between the following time frames:

Atlantic Time: 11:30 am–4:30 pm
Eastern Time: 10:30 am–3:30 pm
Central Time: 9:30 am–2:30 pm
Mountain Time: 8:30 am–1:30 pm
Pacific Time: 7:30 am–12:30 pm
Alaska Time: 6:30 am–11:30 am
Hawaii Time: 5:30 am–10:30 am

This ensures that all participants are in a proctored environment and would not have access to hand information unless they are illegally accessing information while under supervision and subject to severe consequences. Clubs and players should discourage the use of cell phones at all times during a game. This helps eliminate the appearance of impropriety.

REACH helps club members get pigmented points and should also boost attendance (during the last REACH, more than 3200 members played an average of 3.3 games in a week). Also, excess fees will be contributed to the ACBL Educational Foundation, which invests in bridge education and teacher training programs all across North America.

Download detailed instructions. If you have any questions, please contact help@thecommongame.com. ACBL’s Live for Clubs will be available for uploading results if you are not currently participating in The Common Game.

Yes. You also must include these sessions in the report, so ACBL can process club-level masterpoint awards.

An average of a player’s two best REACH scores after all adjustments will be used to determine players’ event ranks. Results will be grouped into four pools (see additional questions below) based on the field strength of the events. Each pool will have its own set of winners.

Pools are divisions of players based on field strength. You will be sorted into a pool for scoring during REACH. There are four pools (Spades, Hearts, Diamonds, Clubs), and results are grouped in a pool based on the field strength of the events in which the two highest scores were earned. Each pool will have its own set of winners.

No. ACBL stratification (A/B/C) is not comparable. While the ACBL strat is based on your masterpoint level, the pool divisions are based on the field strength in which you are playing.

Field strength is based on the player’s two highest scores of all REACH sessions played.

REACH scores should be less affected by differences in club strength than normally happen during STaCs (Sectional Tournaments at Clubs) and other ACBL-wide events. This is because REACH results are based on cross-matchpointed scores (each pair’s results are compared against those for all the other pairs who played a hand in any club) and because results are further adjusted based on the “field strength” of each section in each club. This field strength measure is a new idea that could be handled in many ways. At present, we are testing using the distribution of masterpoint holdings from the people who are playing at each club section. If a player scores well against a strong field of players, the player’s score will be adjusted up even further. A player who scores well against a weak field may see a downward adjusted score.

OVERALLS
Two factors are used to determine masterpoint awards: The Pool and the REACH Percentage.

  • REACH Percentage: Players’ scores are re-matchpointed, board by board, against the entire field of registered REACH players. This determines a player’s REACH Percentage for each session. Overall awards will be based on the average of the player’s two highest-scoring sessions during REACH. The number of points we award will depend on the number of participants. Around 25% of the players who qualify, with at least two sessions, will earn gold points.
  • Pool: Depending on the strength of the club in which they played, members will be placed in one of four pools: Spades, Hearts, Diamonds or Clubs. The amount of gold/red points awarded depends on the pool. The player’s REACH percentage is then used to rank that player in the pool.

SECTION TOPS
The section top awards are REACH event awards, not club awards. The players are still divided into pools, but for this award their ranking within that pool is determined by their club percentage rather than a re-matchpointed REACH percentage. Pool Section Top awards will be made each day.

Yes. The gold/red overalls and section tops are in addition to any club masterpoints normally awarded.

REACH results are treated as a regular multi-session game at a tournament. Check results here. However, note that results may not be posted immediately after the end of each session. This is because clubs all over the country are playing the same deals. Clubs may only publish results or Hand Records after 4 pm Eastern time (that is 30 minutes after the starting time window closes in your respective time zone). Participants will be asked when they register to affirm that they will not share hand details with other players who have not yet begun the event.

Matchpointing is a way of scoring a duplicate bridge event. At the end of the event, scores for each board are compared against every other pair that played in the same direction (N/S or E/W). The matchpoint score is determined by this comparison, not the scores on the scoresheet. During the comparison, players receive (on each board) one matchpoint for every partnership they beat and a half point for every partnership they tie. Total matchpoints are added up for all the boards, and then a percentage is calculated based on the number of matchpoints won out of the total number possible.

For your normal club game, the players’ scores are matchpointed against either their section only or the whole field that played in the club that day. This determines their club percentage and is not used in REACH. For REACH, scores are matchpointed, board by board, against the entire field of registered REACH players for that board. This determines a player’s REACH percentage. This is the percentage used to tabulate the two highest scores for REACH awards.

Any participant can log into The Common Game with their ACBL member number and select a date to see a display of each board matchpointed at the local club and matchpointed across the field.

The leaderboard report can be sorted by clicking on a column header. A great trick when looking for something on the page is to use the browser’s search tool (Ctrl-F in Windows, Cmmd-F for Macs) to search a specific name.

Game score percentage will always be different because we re-matchpoint results against the entire field of registered REACH players, ACBL-wide. This could cause the player’s percentage to go up or down. Participants that played in a small game may notice a large swing in their percentages, once results are matchpointed against the larger field.

Because REACH is being played “ACBL-wide,” we have asked participating clubs in some regions to delay posting their results on their own website. We ask that all REACH participants practice active ethics regarding REACH hand information. Participants should not discuss hands with those who have not yet played them and should not post hand records or other information in locations where another participant might discover them. Please adhere to the “no devices in sight and all devices turned off” rule. Clubs may distribute paper hand records at the end of each session—but they should not be shared until after 4 pm Eastern time (that is 30 minutes after the starting time window closes in your respective time zone).

During REACH, a leaderboard is available (Check the video tutorial). We expect to publish final results around 5 pm Eastern time on Sunday, August 4 . An email with results will be sent to all registered REACH players.